Browsing “Virtual Worlds” (Showing 1 - 20 of 378 results)

Subjects

  • The VR Book

    Human-Centered Design for Virtual Reality
    by Jason Jerald
    • Format: Reflowable
    • $80.63 CAD
  • Step into the Metaverse

    How the Immersive Internet Will Unlock a Trillion-Dollar Social Economy
    by Mark van Rijmenam
    • Edition: 1st
    • Format: Reflowable
    • $22.99 CAD
  • Reality Media

    Augmented and Virtual Reality
    by Jay David Bolter; Maria Engberg; Blair MacIntyre
    • Format: Reflowable
    • $24.99 CAD
  • The Oxford Handbook of Virtuality

    by Mark Grimshaw
    • Edition: 1st
    • Format: Fixed
    • From $46.36 CAD
  • Storytelling for New Technologies and Platforms

    A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
    by Ross Berger
    • Edition: 1st
    • Format: Reflowable
    • From $44.94 CAD
  • Augmented Reality im Marketing

    Kundenerlebnisse entlang der Customer Journey schaffen
    by Vittoria von Gizycki
    • Format: Reflowable
    • From $8.14 CAD
  • War Games

    by Jonna Eagle
    • Format: Reflowable
    • $24.38 CAD
  • Mirror Worlds

    or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
    by David Gelernter
    • Format: Reflowable
    • From $39.24 CAD
  • Collaboration Potential in Virtual Reality (VR) Office Space

    Transforming the Workplace of Tomorrow
    by Marko Orel
    • Format: Reflowable
    • From $22.34 CAD
  • VR Developer Gems

    • Edition: 1st
    • Format: Reflowable
    • From $40.52 CAD
  • Android: Pocket Primer

    by Oswald Campesato
    • Format: Reflowable
    • From $10.87 CAD
  • VMware vCloud Director Cookbook

    by Daniel Langenhan
    • Edition: 1st
    • Format: Reflowable
    • $55.99 CAD
  • Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual
    by Astrid Ensslin; Eben Muse
    • Edition: 1st
    • Format: Reflowable
    • From $41.91 CAD
  • Virtual and Augmented Reality for Architecture and Design

    by Elisângela Vilar, Ernesto Filgueiras and Francisco Rebelo
    • Edition: 1st
    • Format: Reflowable
    • From $48.38 CAD
  • The Phenomenology of Virtual Technology

    Perception and Imagination in a Digital Age
    by Daniel O'Shiel
    • Edition: 1st
    • Format: Reflowable
    • From $34.23 CAD
  • Metaphors of Internet

    Ways of Being in the Age of Ubiquity
    by Annette N. Markham; ‎Katrin Tiidenberg
    • Edition: 1st
    • Format: Reflowable
    • $61.52 CAD
  • Unreal Engine 4 Virtual Reality Projects

    Build immersive, real-world VR applications using UE4, C , and Unreal Blueprints
    by Kevin Mack; Robert Ruud
    • Edition: 1st
    • Format: Reflowable
    • $42.99 CAD
  • AI for Game Developers

    Creating Intelligent Behavior in Games
    by David M Bourg; Glenn Seemann
    • Edition: 1st
    • Format: Fixed
    • $32.95 CAD
  • Metaphors of Internet

    Ways of Being in the Age of Ubiquity
    by Annette N. Markham; ‎Katrin Tiidenberg
    • Edition: 1st
    • Format: Fixed
    • $61.52 CAD
  • Learning Game AI Programming with Lua

    by David Young
    • Edition: 1st
    • Format: Reflowable
    • $49.99 CAD
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